| Level | Description |
|---|---|
| Level | Your level affects your MaxHP and MaxMP. |
| MaxHP | How much life you have. |
| MaxMP | How much magic you have. |
| Spina | This is the game currency. |
| Primary Stats | Description |
|---|---|
| STR | Increases critical damage and on most weapons also ATK. |
| INT | Increases MATK and MDEF. There is also a minor increase in MaxMP. On magic weapons it also affects ATK. |
| VIT | Increases DEF and MaxHP. The effect is the same on all weapons. |
| DEX | Increases CSPD and HIT. Many weapons also gain ATK. There is also a minor increase in MATK. |
| AGI | Increases ASPD and FLEE. Some weapons also gain ATK. There is also a minor increase in CSPD. |
| Personal Stats | Description |
|---|---|
| CRT | Increases Critical rate. |
| MNT | Increases Ailment Resistance. |
| LUK | Increases Drop rate from monsters. |
| TEC | Increases the Success Rate of crafting and synthesis and Difficulty Level. MaxMP is also increased by 1 each point. |
| Secondary Stats | Description |
|---|---|
| ATK | Physical damage dealth increases as ATK gets higher. |
| MATK | Magic damage dealt increases as MATK gets higher. |
| DEF | Physical damage taken decreases as DEF gets higher. |
| MDEF | Magic damage taken decreases as MDEF gets higher. |
| HIT | Accuracy rate increases as HIT gets higher. |
| FLEE | Dodge rate increases as FLEE gets higher. |
| ASPD | Attack interfals are reduced as ASPD gets higher. Attack speed is accelerated when ASPD exceeds certain points. |
| CSPD | Charge time and cast time are decreased as CSPD gets higher. Doesn't affect some skills. |
| Tertiary Stats | Description |
|---|---|
| Natural HP Regen | Increases HP regeneration. |
| Natural MP Regen | Increases HP regeneration. |
| Critical Rate | Increases your critical hit rate. |
| Unsheathe Attack | Increases damage of unsheathe attacks. |
| Short Range Damage | Increases damage dealt by short range attacks. |
| Long Range Damage | Increases damage dealt by long range attacks. |
| Physical Pierce | Decreases monsters DEF. |
| Magic Pierce | Decreases monsters MDEF. |
| Elemental Resistance | Decreases damage taken by element. |
| Physical Resistance | Decreases damage taken by physical attacks. |
| Magic Resistance | Decreases damage taken by magical attacks. |
| Evasion Rate | Increases Evasion. |
| Guard Rate | Increases Guard Rate. |
| Guard Power | Increases Guard Power. |
| Ailment Resistance | Increases the success rate of Ailment Resistance. |
| Drop Rate | Increases drop rate. |
| Motion Speed | Increases attack speed. |
| Additional Melee Attack | Deals additional damage. |
| Additional Magic Attack | Deals additional damage. |
| Melee Barrier | once every 20 seconds, reduce physical damage. |
| Magic Barrier | once every 20 seconds, reduce magical damage. |
| Reflect | Reflects damage to attacker. |
| Guard Break | Disable enemy Guard |
| Anticipate | Disable enemy Evasion |
| Armor Type | Description |
|---|---|
| Heavy Armor | Increases Guard Rate by +10, Decreases Evasion by 10. Increases Guard Power by 25, unless Shield is equipped. |
| Light Armor | Decreases Guard Rate by +10, Increases Evasion by 10. |
| Shield | Increases Guard Power amount. |
| Ailments | Description |
|---|---|
| Slowness | Reduces movement speed |
| Stop | Disables movement |
| Knock-Back | Pushes you back 4m |
| Guard Break | Disables Guard |
| Freeze | Increases chance for critical damage |
| Paralysis | Reduces ASPD |
| Sleep | Prevents movement and action, effect ends when taking damage |
| Blind | Reduces Accuracy |
| Silence | Disables Magic Casting |
| Bleed | Disables Melee Skill |
| Fatigue | Reduces attack speed |
| Lethargy | Reduces damage dealt |
| Weakness | Increases MP cost of all skills by 1 |
| Fear | Randonly cancels any attack or skill, but MP is still consumed |
| Armor Break | Reduces DEF/MDEF by half |
| Dizzy | Increases damage taken by 25% |
| Ignite | Reduces health until 50% |
| Poison | Receives additional damage on every action |
| Flinch | Stunned for 1 second |
| Tumble | Stunned for 2 seconds |
| Stun | Stunned for 3 seconds |